NiagaraShaderMapsBeingCompiled

Tracks resources and their shader maps that need to be compiled but whose compilation is being deferred.

Windows
MacOS
Linux

References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Syntax

static TMap< TRefCountPtr< FNiagaraShaderMap >, TArray< FNiagaraShaderScript * > > NiagaraShaderMapsBeingCompiled;

Remarks

Tracks resources and their shader maps that need to be compiled but whose compilation is being deferred.

Tracks FNiagaraShaderScripts and their shader maps that are being compiled. Uses a TRefCountPtr as this will be the only reference to a shader map while it is being compiled.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss