Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h |
Include |
#include "NiagaraShared.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShader.cpp |
bool ProcessCompilationResults
(
const TArray< TRefCountPtr< class FShaderCommonCompileJob >> & InCompilationResults,
int32 & ResultIndex,
float & TimeBudget
)
Sorts the incoming compiled jobs into the appropriate mesh shader maps, and finalizes this shader map so that it can be used for rendering.