FNiagaraShaderScript::IsPersistent

Should shaders compiled for this script be saved to disk?

Windows
MacOS
Linux

References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Syntax

virtual bool IsPersistent() const

Remarks

Should shaders compiled for this script be saved to disk?

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