void
NiagaraDebugShaders::DrawDebugLines
( FRDGBuilder& GraphBuilder, const FViewInfo& View, FRDGTextureRef SceneColor, FRDGTextureRef SceneDepth, const uint32 LineInstanceCount, const FShaderResourceViewRHIRef& L...)
( FRDGBuilder& GraphBuilder, const FViewInfo& View, FRDGTextureRef SceneColor, FRDGTextureRef SceneDepth, const FVertexBufferRHIRef& ArgsBuf..., const FShaderResourceViewRHIRef& L...)