Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraDebugShaders.h |
Include |
#include "NiagaraDebugShaders.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraDebugShaders.cpp |
namespace NiagaraDebugShaders
{
void NiagaraDebugShaders::VisualizeTexture
(
class FRDGBuilder & GraphBuilder,
const FViewInfo & View,
const FScreenPassRenderTarget & Output,
const FIntPoint & Location,
const int32 & DisplayHeight,
const FIntVector4 & AttributesToVisualize,
FRHITexture * Texture,
const FIntVector4 & NumTextureAttributes,
uint32 TickCounter,
const FVector2D & PreviewDisplayRange
)
}