| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCClient.h |
Include |
#include "OSCClient.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UOSCClient : public UObject
Name | Description | ||
---|---|---|---|
|
TUniquePtr< IOS... |
ClientProxy |
Pointer to internal implementation of client proxy |
Name | Description | |
---|---|---|
|
UOSCClient ( |
Name | Description | ||
---|---|---|---|
|
Connect() |
||
|
GetSendIPAddress |
Gets the OSC Client IP address and port. |
|
|
IsActive() |
||
|
SendOSCBundle ( |
Send OSC Bundle over the network. |
|
|
SendOSCMessage ( |
Send OSC message to a specific address. |
|
|
SetSendIPAddress |
Sets the OSC Client IP address and port. Returns whether address and port was successfully set. |
|
|
Stop() |
Stop and tidy up network socket. |
Name | Description | ||
---|---|---|---|
|
BeginDestroy() |
Called before destroying the object. |