UOculusAudioSourceSettings

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MacOS
Linux

Inheritance Hierarchy

References

Module

OculusAudio

Header

/Engine/Plugins/Runtime/Oculus/OculusAudio/Source/OculusAudio/Public/OculusAudioSourceSettings.h

Include

#include "OculusAudioSourceSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UOculusAudioSourceSettings : public USpatializationPluginSourceSettingsBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere GlobalConfig

bool

 

AttenuationEnabled

Public variable UProperty Category, EditAnywhere GlobalConfig

float

 

AttenuationRangeMaximum

Public variable UProperty Category, EditAnywhere GlobalConfig

float

 

AttenuationRangeMinimum

Public variable UProperty Category, EditAnywhere GlobalConfig

bool

 

EarlyReflectionsEnabled

Public variable UProperty Category, EditAnywhere, Meta GlobalConfig

float

 

ReverbSendLevel

Public variable UProperty Category, EditAnywhere GlobalConfig

float

 

VolumetricRadius

Constructors

Name Description

Public function

UOculusAudioSourceSettings()

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

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