FAssetConfig

Windows
MacOS
Linux

References

Module

OculusEditor

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusEditor/Public/OculusPlatformToolSettings.h

Include

#include "OculusPlatformToolSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FAssetConfig

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

EOculusAssetTyp...

 

AssetType

Public variable UProperty Category, EditAnywhere Config

FString

 

Name

Public variable UProperty Category, EditAnywhere Config

bool

 

Required

Public variable UProperty Category, EditAnywhere Config

FString

 

Sku

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