Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusAssetDirectory.h |
Include |
#include "OculusAssetDirectory.h" |
static FSoftObjectPath AssetListing = { FString(TEXT("/OculusVR/Meshes/RiftHMD.RiftHMD")), FString(TEXT("/OculusVR/Meshes/LeftTouchController.LeftTouchController")), FString(TEXT("/OculusVR/Meshes/RightTouchController.RightTouchController")), FString(TEXT("/OculusVR/Meshes/LeftTouchForQuestRiftSController.LeftTouchForQuestRiftSController")), FString(TEXT("/OculusVR/Meshes/RightTouchForQuestRiftSController.RightTouchForQuestRiftSController")) };