AssetListing

Windows
MacOS
Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusAssetDirectory.h

Include

#include "OculusAssetDirectory.h"

Syntax

static FSoftObjectPath AssetListing = { FString(TEXT("/OculusVR/Meshes/RiftHMD.RiftHMD")), FString(TEXT("/OculusVR/Meshes/LeftTouchController.LeftTouchController")), FString(TEXT("/OculusVR/Meshes/RightTouchController.RightTouchController")), FString(TEXT("/OculusVR/Meshes/LeftTouchForQuestRiftSController.LeftTouchForQuestRiftSController")), FString(TEXT("/OculusVR/Meshes/RightTouchForQuestRiftSController.RightTouchForQuestRiftSController")) };

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