Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h |
Include |
#include "OculusFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary",
Meta=(DeprecatedFunction, DeprecationMessage="Use Add Loading Screen Splash from the Head Mounted Display Loading Screen functions instead."))
static void AddLoadingSplashScreen
(
class UTexture2D * Texture,
FVector TranslationInMeters,
FRotator Rotation,
FVector2D SizeInMeters,
FRotator DeltaRotation,
bool bClearBeforeAdd
)
Adds loading splash screen with parameters
Parameter |
Description |
---|---|
Texture |
(in) A texture asset to be used for the splash. |
TranslationInMeters |
(in) Initial translation of the center of the splash screen (in meters). |
Rotation |
(in) Initial rotation of the splash screen, with the origin at the center of the splash screen. |
SizeInMeters |
(in) Size, in meters, of the quad with the splash screen. |
DeltaRotation |
(in) Incremental rotation, that is added each 2nd frame to the quad transform. The quad is rotated around the center of the quad. |
bClearBeforeAdd |
(in) If true, clears splashes before adding a new one. |