UOculusFunctionLibrary::GetPointGuardianIntersection

Get the intersection result between a UE4 coordinate and a guardian boundary

Windows
MacOS
Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary|Guardian")
static FGuardianTestResult GetPointGuardianIntersection
(
    const FVector Point,
    EBoundaryType BoundaryType
)

Remarks

Get the intersection result between a UE4 coordinate and a guardian boundary

Parameters

Parameter

Description

Point

(in) Point in UE space to test against guardian boundaries

BoundaryType

(in) An enum representing the boundary type requested, either Outer Boundary (exact guardian bounds) or PlayArea (rectangle inside the Outer Boundary)

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