[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadWrite, Category="HandProperties")
UMaterialInterface * SystemGestureMaterial
Material that gets applied to the hands when the system gesture is active
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadWrite, Category="HandProperties")
UMaterialInterface * SystemGestureMaterial
Material that gets applied to the hands when the system gesture is active