Module |
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Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusHandComponent.h |
Include |
#include "OculusHandComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Meta=(BlueprintSpawnableComponent), ClassGroup=OculusHand)
class UOculusHandComponent : public UPoseableMeshComponent
Name | Description | ||
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bInitializePhysics |
Whether or not to initialize physics capsules on the skeletal mesh |
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BoneNameMappings |
Bone mapping for custom hand skeletal meshes |
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bSkeletalMeshInitialized |
Whether or not the runtime skeletal mesh has been loaded and initialized |
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bUpdateHandScale |
Whether or not the hand scale should update based on values from the runtime to match the users hand scale |
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CollisionCapsules |
List of capsule colliders created for the skeletal mesh |
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ConfidenceBehavior |
Behavior for when hand tracking loses high confidence tracking |
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MaterialOverride |
Material override for the runtime skeletal mesh |
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MeshType |
The hand mesh that will be applied to the skeleton |
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SkeletonType |
The hand skeleton that will be loaded |
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SystemGestureBehavior |
Behavior for when the system gesture is actived |
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SystemGestureMaterial |
Material that gets applied to the hands when the system gesture is active |
Name | Description | |
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UOculusHandComponent ( |
Name | Description | ||
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SystemGesturePressed() |
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SystemGestureReleased() |
Name | Description | ||
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BeginPlay() |
Used to detach physics objects before simulation begins. |
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TickComponent ( |
Function called every frame on this ActorComponent. |