UOculusInputFunctionLibrary::GetDominantHand

Get the user's dominant hand

Windows
MacOS
Linux

References

Module

OculusInput

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h

Include

#include "OculusInputFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Private/OculusInputFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary|HandTracking")
static EOculusHandType GetDominantHand
(
    const int32 ControllerIndex
)

Remarks

Get the user's dominant hand

Parameters

Parameter

Description

ControllerIndex

(in) Optional different controller index

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss