UOculusInputFunctionLibrary::GetHandSkeletalMesh

Creates a new runtime hand skeletal mesh.

Windows
MacOS
Linux

References

Module

OculusInput

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h

Include

#include "OculusInputFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Private/OculusInputFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary|HandTracking")
static bool GetHandSkeletalMesh
(
    USkeletalMesh * HandSkeletalMesh,
    EOculusHandType SkeletonType,
    EOculusHandType MeshType,
    const float WorldToMeters
)

Remarks

Creates a new runtime hand skeletal mesh.

Parameters

Parameter

Description

HandSkeletalMesh

(out) Skeletal Mesh object that will be used for the runtime hand mesh

SkeletonType

(in) The skeleton type that will be used for generating the hand bones

MeshType

(in) The mesh type that will be used for generating the hand mesh

WorldTometers

(in) Optional change to the world to meters conversion value

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