Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h |
Include |
#include "OculusInputFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Private/OculusInputFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary|HandTracking")
static bool GetHandSkeletalMesh
(
USkeletalMesh * HandSkeletalMesh,
EOculusHandType SkeletonType,
EOculusHandType MeshType,
const float WorldToMeters
)
Creates a new runtime hand skeletal mesh.
Parameter |
Description |
---|---|
HandSkeletalMesh |
(out) Skeletal Mesh object that will be used for the runtime hand mesh |
SkeletonType |
(in) The skeleton type that will be used for generating the hand bones |
MeshType |
(in) The mesh type that will be used for generating the hand mesh |
WorldTometers |
(in) Optional change to the world to meters conversion value |