Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h |
Include |
#include "OculusInputFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Private/OculusInputFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary|HandTracking")
static FTransform GetPointerPose
(
const EOculusHandType DeviceHand,
const int32 ControllerIndex
)
Get the pointer pose
Parameter |
Description |
---|---|
DeviceHand |
(in) The hand to get the pointer pose from |
ControllerIndex |
(in) Optional different controller index |