UOculusInputFunctionLibrary::InitializeHandPhysics

Initializes physics capsules for collision and physics on the runtime mesh

Windows
MacOS
Linux

References

Module

OculusInput

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h

Include

#include "OculusInputFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Private/OculusInputFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary|HandTracking")
static TArray< FOculusCapsuleCollider > InitializeHandPhysics
(
    EOculusHandType SkeletonType,
    USkinnedMeshComponent * HandComponent,
    const float WorldToMeters
)

Remarks

Initializes physics capsules for collision and physics on the runtime mesh

Parameters

Parameter

Description

SkeletonType

(in) The skeleton type that will be used to generated the capsules

HandComponent

(in) The skinned mesh component that the capsules will be attached to

WorldTometers

(in) Optional change to the world to meters conversion value

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