Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h |
Include |
#include "OculusInputFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Private/OculusInputFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary|HandTracking")
static TArray< FOculusCapsuleCollider > InitializeHandPhysics
(
EOculusHandType SkeletonType,
USkinnedMeshComponent * HandComponent,
const float WorldToMeters
)
Initializes physics capsules for collision and physics on the runtime mesh
Parameter |
Description |
---|---|
SkeletonType |
(in) The skeleton type that will be used to generated the capsules |
HandComponent |
(in) The skinned mesh component that the capsules will be attached to |
WorldTometers |
(in) Optional change to the world to meters conversion value |