| UObjectBase
|
Module |
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Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusInput/Public/OculusInputFunctionLibrary.h |
Include |
#include "OculusInputFunctionLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UOculusInputFunctionLibrary : public UBlueprintFunctionLibrary
Name | Description | |
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UOculusInputFunctionLibrary ( |
Name | Description | ||
---|---|---|---|
|
GetBoneName ( |
Get the bone name from the bone index |
|
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GetBoneRotation ( |
Get the rotation of a specific bone |
|
|
EOculusHandT... |
GetDominantHand ( |
Get the user's dominant hand |
|
float |
GetHandScale ( |
Get the scale of the hand |
|
GetHandSkeletalMesh ( |
Creates a new runtime hand skeletal mesh. |
|
|
GetPointerPose ( |
Get the pointer pose |
|
|
ETrackingCon... |
GetTrackingConfidence ( |
Get the tracking confidence of the hand |
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InitializeHandPhysics ( |
Initializes physics capsules for collision and physics on the runtime mesh |
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IsHandTrackingEnabled() |
Check if hand tracking is enabled currently |
|
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IsPointerPoseValid ( |
Check if the pointer pose is a valid pose |