UOculusMRFunctionLibrary::GetTrackingReferenceComponent

Get the component that the OculusMR camera is tracking. When this is null, the camera will track the player pawn.

Windows
MacOS
Linux

References

Module

OculusMR

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Public/OculusMRFunctionLibrary.h

Include

#include "OculusMRFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Private/OculusMRFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary|MR")
static USceneComponent * GetTrackingReferenceComponent()

Remarks

Get the component that the OculusMR camera is tracking. When this is null, the camera will track the player pawn.

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