ClippingReference

Specify the distance to the camera which divide the background and foreground in MxR casting.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=OculusMR, EditAnywhere, BlueprintReadWrite)
EOculusMR_ClippingReference ClippingReference

Remarks

Specify the distance to the camera which divide the background and foreground in MxR casting. Set it to CR_TrackingReference to use the distance to the Tracking Reference, which works better in the stationary experience. Set it to CR_Head would use the distance to the HMD, which works better in the room scale experience.

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