UOculusMR_Settings::SetCompositionMethod

ExternalComposition: The casting window includes the background and foreground view DirectComposition: The game scene would be composited with the camera frame directly

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MacOS
Linux

References

Module

OculusMR

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Public/OculusMR_Settings.h

Include

#include "OculusMR_Settings.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Private/OculusMR_Settings.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OculusMR)
void SetCompositionMethod
(
    EOculusMR_CompositionMethod val
)

Remarks

ExternalComposition: The casting window includes the background and foreground view DirectComposition: The game scene would be composited with the camera frame directly

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