Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Public/OculusMR_Settings.h |
Include |
#include "OculusMR_Settings.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Private/OculusMR_Settings.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OculusMR)
void SetCompositionMethod
(
EOculusMR_CompositionMethod val
)
ExternalComposition: The casting window includes the background and foreground view DirectComposition: The game scene would be composited with the camera frame directly