| IOnlineSubsystem::IsServer()
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystem/Source/Public/OnlineSubsystemImpl.h |
Include |
#include "OnlineSubsystemImpl.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystem/Source/Private/OnlineSubsystemImpl.cpp |
virtual bool IsServer() const
Is this instance of the game running as a server (dedicated OR listen) checks the Engine if possible for netmode status
true if this is the server, false otherwise