| IOnlineSubsystem::SetUsingMultiplayerFeatures()
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystem/Source/Public/OnlineSubsystemImpl.h |
Include |
#include "OnlineSubsystemImpl.h" |
virtual void SetUsingMultiplayerFeatures
(
const FUniqueNetId & UniqueId,
bool bUsingMP
)
Some platforms must know when the game is using Multiplayer features so they can do recurring authorization checks.