FOnlineSubsystemImpl::SetUsingMultiplayerFeatures

Some platforms must know when the game is using Multiplayer features so they can do recurring authorization checks.

Windows
MacOS
Linux

Override Hierarchy

IOnlineSubsystem::SetUsingMultiplayerFeatures()

FOnlineSubsystemImpl::SetUsingMultiplayerFeatures()

References

Module

OnlineSubsystem

Header

/Engine/Plugins/Online/OnlineSubsystem/Source/Public/OnlineSubsystemImpl.h

Include

#include "OnlineSubsystemImpl.h"

Syntax

virtual void SetUsingMultiplayerFeatures
(
    const FUniqueNetId & UniqueId,
    bool bUsingMP
)

Remarks

Some platforms must know when the game is using Multiplayer features so they can do recurring authorization checks.

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