IOnlineGroups::AcceptInvite

Accept a pending invite to join a group.

Windows
MacOS
Linux

References

Module

OnlineSubsystem

Header

/Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/OnlineGroupsInterface.h

Include

#include "Interfaces/OnlineGroupsInterface.h"

Syntax

void AcceptInvite
(
    const FUniqueNetId & ContextUserId,
    const FUniqueNetId & GroupId,
    const FOnGroupsRequestCompleted & OnCompleted
)

Remarks

Accept a pending invite to join a group. This is done on behalf of the context user (provided when you request this IOnlineGroups interface) and also updates the their cached membership info. You can call GetCachedUserMembership afterwards to see if they are a full member or petitioner.

Parameters

Parameter

Description

ContextUserId

The ID of the user whose credentials are being used to make this call

GroupId

The group's globally unique ID

OnCompleted

This callback is invoked after contacting the server. It is guaranteed to occur (regardless of success/fail) and will not be called before this function returns.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss