UpdatePartyMemberData

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual

bool

 

UpdatePartyMemberData

(
    const FUniqueNetId& LocalUserId,
    const FOnlinePartyId& PartyId,
    const FOnlinePartyData& PartyMembe...
)

Party data is separated by namespace. Use UpdatePartyMemberData that has a Namespace parameter.

Public function

bool

 

UpdatePartyMemberData

(
    const FUniqueNetId& LocalUserId,
    const FOnlinePartyId& PartyId,
    const FName& Namespace,
    const FOnlinePartyData& PartyMembe...
)

Set party data for a single party member and broadcast to all members Only current data can be set and no history of past party member data is preserved Party members notified of new data (see FOnPartyMemberDataReceived)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss