ITurnBasedMatchInterface::OnMatchReceivedTurn

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MacOS
Linux

References

Module

OnlineSubsystem

Header

/Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/TurnBasedMatchInterface.h

Include

#include "Interfaces/TurnBasedMatchInterface.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="Online|TurnBased")
void OnMatchReceivedTurn
(
    const FString & Match,
    bool bDidBecomeActive
)

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