FArtifactSettings

Windows
MacOS
Linux

References

Module

OnlineSubsystemEOS

Header

/Engine/Plugins/Online/OnlineSubsystemEOS/Source/OnlineSubsystemEOS/Public/EOSSettings.h

Include

#include "EOSSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FArtifactSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

ArtifactName

This needs to match what the launcher passes in the -epicapp command line arg

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Config

FString

 

ClientId

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Config

FString

 

ClientSecret

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Config

FString

 

DeploymentId

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Config

FString

 

EncryptionKey

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Config

FString

 

ProductId

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Config

FString

 

SandboxId

Functions

Name Description

Public function Const

FEOSArtifact...

 

ToNative()

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