[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadOnly, Category="EOS Settings")
FString CacheDir
The directory any PDS/TDS files are cached into. This is per artifact e.g.:
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadOnly, Category="EOS Settings")
FString CacheDir
The directory any PDS/TDS files are cached into. This is per artifact e.g.: