UOculusFindSessionsCallbackProxy

Exposes FindSession of the Platform SDK for blueprint use.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemOculus

Header

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusFindSessionsCallbackProxy.h

Include

#include "OculusFindSessionsCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UOculusFindSessionsCallbackProxy : public UOnlineBlueprintCallProxyBase

Remarks

Exposes FindSession of the Platform SDK for blueprint use.

Variables

Name Description

Public variable UProperty BlueprintAssignable

FBlueprintFindS...

 

OnFailure

Called when there is an unsuccessful query.

Public variable UProperty BlueprintAssignable

FBlueprintFindS...

 

OnSuccess

Called when there is a successful query.

Constructors

Name Description

Public function

UOculusFindSessionsCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UOculusFindS...

 

FindMatchmakingSessions

(
    int32 MaxResults,
    FString OculusMatchmakingPool
)

Searches for matchmaking room sessions with the oculus online subsystem.

Public function Static UFunction BlueprintCallable, Category, Meta

UOculusFindS...

 

FindModeratedSessions

(
    int32 MaxResults
)

Searches for moderated room sessions with the oculus online subsystem.

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the action once the delegates have been bound

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss