UOculusIdentityCallbackProxy

Exposes the oculus id of the Platform SDK for blueprint use.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemOculus

Header

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusIdentityCallbackProxy.h

Include

#include "OculusIdentityCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UOculusIdentityCallbackProxy : public UOnlineBlueprintCallProxyBase

Remarks

Exposes the oculus id of the Platform SDK for blueprint use.

Variables

Name Description

Public variable UProperty BlueprintAssignable

FOculusIdentity...

 

OnFailure

Called when it fails to get the oculus id.

Public variable UProperty BlueprintAssignable

FOculusIdentity...

 

OnSuccess

Called when it successfully gets back the oculus id.

Constructors

Name Description

Public function

UOculusIdentityCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UOculusIdent...

 

GetOculusIdentity

(
    int32 LocalUserNum
)

Kick off GetOculusIdentity. Asynchronous see OnLoginCompleteDelegate for results.

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

UOnlineBlueprintCallProxyBase interface

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