UOculusNetDriver

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemOculus

Header

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusNetDriver.h

Include

#include "OculusNetDriver.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine)
class UOculusNetDriver : public UIpNetDriver

Variables

Name Description

Public variable

TMap< uint64, U...

 

Connections

Functions

Name Description

Public function

void

 

OnNetworkingConnectionStateChange

(
    ovrMessageHandle Message,
    bool bIsError
)

Public function

void

 

OnNewNetworkingPeerRequest

(
    ovrMessageHandle Message,
    bool bIsError
)

Overridden from UNetDriver

Name Description

Public function Virtual

ISocketSubsy...

 

GetSocketSubsystem()

Get the socket subsytem appropriate for this net driver

Public function Virtual

bool

 

InitBase

(
    bool bInitAsClient,
    FNetworkNotify* InNotify,
    const FURL& URL,
    bool bReuseAddressAndPort,
    FString& Error
)

Common initialization between server and client connection setup

Public function Virtual

bool

 

InitConnect

(
    FNetworkNotify* InNotify,
    const FURL& ConnectURL,
    FString& Error
)

Initialize the net driver in client mode

Public function Virtual

bool

 

InitListen

(
    FNetworkNotify* InNotify,
    FURL& ListenURL,
    bool bReuseAddressAndPort,
    FString& Error
)

Initialize the network driver in server mode (listener)

Public function Virtual Const

bool

 

IsAvailable()

Returns true if this net driver is valid for the current configuration.

Public function Virtual

bool

 

IsNetResourceValid()

Public function Virtual

void

 

LowLevelSend

(
    TSharedPtr< const FInternetAddr > A...,
    void* Data,
    int32 CountBits,
    FOutPacketTraits& Traits
)

Sends a 'connectionless' (not associated with a UNetConection) packet, to the specified address.

Public function Virtual

void

 

Shutdown()

Shutdown all connections managed by this net driver

Public function Virtual

void

 

TickDispatch

(
    float DeltaTime
)

Handle time update: read and process packets

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss