UOculusUpdateSessionCallbackProxy

Exposes UpdateSession of the Platform SDK for blueprint use.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemOculus

Header

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusUpdateSessionCallbackProxy.h

Include

#include "OculusUpdateSessionCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UOculusUpdateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase

Remarks

Exposes UpdateSession of the Platform SDK for blueprint use.

Variables

Name Description

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnFailure

Called when there was an error updating the session.

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnSuccess

Called when the session was updated successfully.

Constructors

Name Description

Public function

UOculusUpdateSessionCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UOculusUpdat...

 

SetSessionEnqueue

(
    bool bShouldEnqueueInMatchmakingPoo...
)

Kick off UpdateSession check. Asynchronous see OnUpdateCompleteDelegate for results.

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

UOnlineBlueprintCallProxyBase interface

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