| UObjectBase
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Module |
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Header |
/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Classes/SteamNetConnection.h |
Include |
#include "SteamNetConnection.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine)
class USteamNetConnection : public UIpConnection
Steam sockets based implementation of a network connection used by the Steam net driver class
Name | Description | ||
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bIsPassthrough |
Is this net connection passthrough to IpConnection |
Name | Description | |
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USteamNetConnection ( |
Name | Description | ||
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CleanUp() |
Closes the control channel, cleans up structures, and prepares for deletion |
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InitLocalConnection ( |
Initialize this connection instance to a remote source |
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InitRemoteConnection ( |
Initialize this connection instance from a remote source |