| UObjectBase
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Module |
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Header |
/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Classes/SteamNetDriver.h |
Include |
#include "SteamNetDriver.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine)
class USteamNetDriver : public UIpNetDriver
Name | Description | ||
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bIsPassthrough |
Should this net driver behave as a passthrough to normal IP |
Name | Description | |
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USteamNetDriver ( |
Name | Description | ||
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ISocketSubsy... |
GetSocketSubsystem() |
Get the socket subsytem appropriate for this net driver |
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InitBase ( |
Common initialization between server and client connection setup |
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InitConnect ( |
Initialize the net driver in client mode |
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InitListen ( |
Initialize the network driver in server mode (listener) |
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IsAvailable() |
Returns true if this net driver is valid for the current configuration. |
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IsNetResourceValid() |
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Shutdown() |
Shutdown all connections managed by this net driver |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |