APartyBeaconHost::PlayerHasReservation

Does a given player id have an existing reservation

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconHost.h

Include

#include "PartyBeaconHost.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconHost.cpp

Syntax

virtual bool PlayerHasReservation
(
    const FUniqueNetId & PlayerId
) const

Remarks

Does a given player id have an existing reservation

Returns

true if a reservation exists, false otherwise

Parameters

Parameter

Description

PlayerId

uniqueid of the player to check

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss