FInAppPurchaseProductInfo2

Micro-transaction purchase information

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/InAppPurchaseCallbackProxy2.h

Include

#include "InAppPurchaseCallbackProxy2.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FInAppPurchaseProductInfo2

Remarks

Micro-transaction purchase information

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly

FString

 

CurrencyCode

The localized currency code of the price.

Public variable UProperty Category BlueprintReadOnly

FString

 

CurrencySymbol

The localized currency symbol of the price.

Public variable UProperty Category BlueprintReadOnly

FString

 

DecimalSeparator

The localized decimal separator used in the price.

Public variable UProperty Category BlueprintReadOnly

FString

 

DisplayDescription

The localized display description name.

Public variable UProperty Category BlueprintReadOnly

FString

 

DisplayName

The localized display name.

Public variable UProperty Category BlueprintReadOnly

FString

 

DisplayPrice

The localized display price name.

Public variable UProperty Category BlueprintReadOnly

TMap< FString, ...

 

DynamicFields

Dynamic fields from raw Json data.

Public variable UProperty Category BlueprintReadOnly

FString

 

GroupingSeparator

The localized grouping separator of the price.

Public variable UProperty Category BlueprintReadOnly

FString

 

Identifier

The unique product identifier.

Public variable UProperty Category BlueprintReadOnly

float

 

RawPrice

Raw price without currency code and symbol.

Public variable UProperty Category BlueprintReadOnly

FString

 

ReceiptData

Opaque receipt data for the transaction.

Public variable UProperty Category BlueprintReadOnly

FString

 

TransactionIdentifier

The unique transaction identifier

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss