FPartyBeaconCrossplayPlatformMapping

Platform mapping for crossplay checks

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h

Include

#include "PartyBeaconState.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPartyBeaconCrossplayPlatformMapping

Remarks

Platform mapping for crossplay checks

Variables

Name Description

Public variable UProperty

FString

 

PlatformName

Platform name (eg WIN)

Public variable UProperty

FString

 

PlatformType

Platform type the name is mapped to (eg PlatformName=Win, PlatformType=OTHER)

Operators

Name Description

Public function

bool

 

operator==

(
    const FString& InPlatformName
)

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