Module |
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Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h |
Include |
#include "PartyBeaconState.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPartyReservation
A whole party reservation
Name | Description | ||
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PartyLeader |
Player initiating the request |
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PartyMembers |
All party members (including party leader) in the reservation |
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RemovedPartyMembers |
Keeping a record of all logged out players from this reservation. |
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TeamNum |
Team assigned to this party |
Name | Description | |
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FPartyReservation() |
Name | Description | ||
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CanPlayerMigrateFromReservation ( |
Checks if a player from a different reservation can migrate to this reservation For example, TeamNum must match |
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Dump() |
Dump this reservation to log |
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DumpUniqueIdsOnly() |
Dump this reservation to log |
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IsValid() |
Is this data well formed |
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RemoveAllPartyMembers ( |
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RemovePartyMemberAtIndex ( |