FPlayerReservation

A single player reservation

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconReservation.h

Include

#include "OnlineBeaconReservation.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPlayerReservation

Remarks

A single player reservation

Variables

Name Description

Public variable UProperty Transient

bool

 

bAllowCrossplay

Does this player opt in to crossplay

Public variable

float

 

ElapsedTime

Elapsed time since player made reservation and was last seen

Public variable UProperty Transient

FString

 

Platform

Platform this user is on

Public variable UProperty Transient

FUniqueNetIdRep...

 

UniqueId

Unique id for this reservation

Public variable UProperty Transient

FString

 

ValidationStr

Info needed to validate user credentials when joining a server

Constructors

Name Description

Public function

FPlayerReservation()

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