FVoiceEngineImpl::PatchRemoteTalkerOutputToEndpoint

This can be used to patch incoming audio to a different audio device.

Windows
MacOS
Linux

Override Hierarchy

IVoiceEngine::PatchRemoteTalkerOutputToEndpoint()

FVoiceEngineImpl::PatchRemoteTalkerOutputToEndpoint()

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/VoiceEngineImpl.h

Include

#include "VoiceEngineImpl.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/VoiceEngineImpl.cpp

Syntax

virtual bool PatchRemoteTalkerOutputToEndpoint
(
    const FString & InDeviceName,
    bool bMuteInGameOutput
)

Remarks

This can be used to patch incoming audio to a different audio device.

Parameters

Parameter

Description

InDeviceName-

name of the device to patch to.

bMuteInGameOutput-

if set to true, the audio going out to the game will be muted.

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