UDestroySessionCallbackProxy

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Inheritance Hierarchy

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/DestroySessionCallbackProxy.h

Include

#include "DestroySessionCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UDestroySessionCallbackProxy : public UOnlineBlueprintCallProxyBase

Variables

Name Description

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnFailure

Called when there is an unsuccessful destroy.

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnSuccess

Called when there is a successful destroy.

Constructors

Name Description

Public function

UDestroySessionCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UDestroySess...

 

DestroySession

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...
)

Destroys a session previously created by the default online subsystem.

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the action once the delegates have been bound

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