| UObjectBase
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Module |
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Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndMatchCallbackProxy.h |
Include |
#include "EndMatchCallbackProxy.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UEndMatchCallbackProxy : public UOnlineBlueprintCallProxyBase
Name | Description | |
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UEndMatchCallbackProxy ( |
Name | Description | |
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~UEndMatchCallbackProxy() |
Name | Description | ||
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UEndMatchCal... |
EndMatch ( |
End a match that is in progress while it is the current player's turn. |
|
EndMatchDelegate |
||
|
UTurnBasedMa... |
GetTurnBasedMatchInterfaceObject() |
Name | Description | ||
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Activate() |
Called to trigger the action once the delegates have been bound |