UFindSessionsCallbackProxy

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindSessionsCallbackProxy.h

Include

#include "FindSessionsCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UFindSessionsCallbackProxy : public UOnlineBlueprintCallProxyBase

Variables

Name Description

Public variable UProperty BlueprintAssignable

FBlueprintFindS...

 

OnFailure

Called when there is an unsuccessful query.

Public variable UProperty BlueprintAssignable

FBlueprintFindS...

 

OnSuccess

Called when there is a successful query.

Constructors

Name Description

Public function

UFindSessionsCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UFindSession...

 

FindSessions

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    int32 MaxResults,
    bool bUseLAN
)

Searches for advertised sessions with the default online subsystem.

Public function Static UFunction BlueprintPure, Category

int32

 

GetCurrentPlayers

(
    const FBlueprintSessionResult& Res...
)

Public function Static UFunction BlueprintPure, Category

int32

 

GetMaxPlayers

(
    const FBlueprintSessionResult& Res...
)

Public function Static UFunction BlueprintPure, Category

int32

 

GetPingInMs

(
    const FBlueprintSessionResult& Res...
)

Public function Static UFunction BlueprintPure, Category

FString

 

GetServerName

(
    const FBlueprintSessionResult& Res...
)

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the action once the delegates have been bound

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