UFindTurnBasedMatchCallbackProxy

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Inheritance Hierarchy

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindTurnBasedMatchCallbackProxy.h

Include

#include "FindTurnBasedMatchCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UFindTurnBasedMatchCallbackProxy : public UOnlineBlueprintCallProxyBase

Variables

Name Description

Public variable UProperty BlueprintAssignable

FOnlineTurnBase...

 

OnFailure

Called when matchmaking failed.

Public variable UProperty BlueprintAssignable

FOnlineTurnBase...

 

OnSuccess

Called when matchmaking succeeded.

Constructors

Name Description

Public function

UFindTurnBasedMatchCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UFindTurnBas...

 

FindTurnBasedMatch

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    TScriptInterface< ITurnBasedMatchIn...,
    int32 MinPlayers,
    int32 MaxPlayers,
    int32 PlayerGroup,
    bool ShowExistingMatches
)

Use the platform matchmaking service (like Game Center) to find a match.

Public function

UTurnBasedMa...

 

GetTurnBasedMatchInterfaceObject()

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the action once the delegates have been bound

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