Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/IpConnection.h |
Include |
#include "IpConnection.h" |
struct FSocketSendResult
Struct to hold the result of a socket SendTo call. If net.IpConnectionUseSendTasks is true, these are communicated back to the game thread via SocketSendResults.
Name | Description | ||
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|
BytesSent |
||
|
Error |
Name | Description | |
---|---|---|
|
FSocketSendResult() |