UPartyBeaconState::InitState

Initialize this state object

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h

Include

#include "PartyBeaconState.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconState.cpp

Syntax

virtual bool InitState
(
    int32 InTeamCount,
    int32 InTeamSize,
    int32 InMaxReservations,
    FName InSessionName,
    int32 InForceTeamNum,
    bool bEnableRemovalRequests
)

Remarks

Initialize this state object

Returns

true if successful created, false otherwise

Parameters

Parameter

Description

InTeamCount

number of teams to make room for

InTeamSize

size of each team

InMaxReservation

max number of reservations allowed

InSessionName

name of session related to the beacon

InForceTeamNum

team to force players on if applicable (usually only 1 team games)

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