UPartyBeaconState::ReconfigureTeamAndPlayerCount

Reconfigures the beacon for a different team/player count configuration Allows dedicated server to change beacon parameters after a playlist configuration has been made Does no real checking against current reservations because we assume the UI wouldn't let this party start a gametype if they were too big to fit on a team together

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h

Include

#include "PartyBeaconState.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconState.cpp

Syntax

virtual bool ReconfigureTeamAndPlayerCount
(
    int32 InNumTeams,
    int32 InNumPlayersPerTeam,
    int32 InNumReservations
)

Remarks

Reconfigures the beacon for a different team/player count configuration Allows dedicated server to change beacon parameters after a playlist configuration has been made Does no real checking against current reservations because we assume the UI wouldn't let this party start a gametype if they were too big to fit on a team together

Parameters

Parameter

Description

InNumTeams

the number of teams that are expected to join

InNumPlayersPerTeam

the number of players that are allowed to be on each team

InNumReservations

the total number of players to allow to join (if different than team * players)

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