Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h |
Include |
#include "PartyBeaconState.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconState.cpp |
Reconfigures the beacon for a different team/player count configuration Allows dedicated server to change beacon parameters after a playlist configuration has been made Does no real checking against current reservations because we assume the UI wouldn't let this party start a gametype if they were too big to fit on a team together
Parameter |
Description |
---|---|
InNumTeams |
the number of teams that are expected to join |
InNumPlayersPerTeam |
the number of players that are allowed to be on each team |
InNumReservations |
the total number of players to allow to join (if different than team * players) |