Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/QuitMatchCallbackProxy.h |
Include |
#include "QuitMatchCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/QuitMatchCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|TurnBased")
static UQuitMatchCallbackProxy * QuitMatch
(
UObject * WorldContextObject,
APlayerController * PlayerController,
FString MatchID,
EMPMatchOutcome::Outcome Outcome,
int32 TurnTimeoutInSeconds
)
Quits the turn based match.