UQuitMatchCallbackProxy::QuitMatch

Quits the turn based match.

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/QuitMatchCallbackProxy.h

Include

#include "QuitMatchCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/QuitMatchCallbackProxy.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
          Category="Online|TurnBased")
static UQuitMatchCallbackProxy * QuitMatch
(
    UObject * WorldContextObject,
    APlayerController * PlayerController,
    FString MatchID,
    EMPMatchOutcome::Outcome Outcome,
    int32 TurnTimeoutInSeconds
)

Remarks

Quits the turn based match.

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