UTurnBasedBlueprintLibrary

Library of synchronous achievement calls.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/TurnBasedBlueprintLibrary.h

Include

#include "TurnBasedBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ScriptName="TurnBasedLibrary"))
class UTurnBasedBlueprintLibrary : public UBlueprintFunctionLibrary

Remarks

Library of synchronous achievement calls.

Constructors

Name Description

Public function

UTurnBasedBlueprintLibrary

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

GetIsMyTurn

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    FString MatchID,
    bool& bIsMyTurn
)

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

GetMyPlayerIndex

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    FString MatchID,
    int32& PlayerIndex
)

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

GetPlayerDisplayName

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    FString MatchID,
    int32 PlayerIndex,
    FString& PlayerDisplayName
)

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

RegisterTurnBasedMatchInterfaceObject

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    UObject* Object
)

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