| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/VoipListenerSynthComponent.h |
Include |
#include "VoipListenerSynthComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVoipListenerSynthComponent : public USynthComponent
Name | Description | |
---|---|---|
|
~UVoipListenerSynthComponent() |
Name | Description | ||
---|---|---|---|
|
ClosePacketStream() |
Close an open packet stream and start outputting silence. |
|
|
ConnectToSplitter ( |
Optionally connect this VOIP Synth Component to a splitter. |
|
|
GetSampleCounter() |
This function returns the more recent sample counter of the packet currently getting played. |
|
|
IsIdling() |
Thread safe way to get whether this synth component still has buffered packets of audio to play back. |
|
|
OpenPacketStream |
Start accepting packets with a given delay for buffering. |
|
|
ResetBuffer ( |
Reset the packet stream buffer if it's already open. Using this call prevents memory churn. |
|
|
SubmitPacket ( |
Submit a packet to be enqueued for playback. |
Name | Description | ||
---|---|---|---|
|
BeginDestroy() |
Called before destroying the object. |